AI Insights · Timothy · July 2022
Top 5 Battlefield Commander Games in Greece, Q2 2022
An analysis of the top 5 Battlefield Commander games on a unified platform in Greece during Q2 2022, highlighting trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Battlefield Commander games in Greece displayed varied performance trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of the market dynamics.
Clash Royale from Supercell showed fluctuating weekly revenue, peaking at approximately $12.4K in early April and reaching a low of around $3.8K in mid-June. Its weekly downloads also varied, with a high of around 3.5K in mid-April and a low of about 2K in late June. The game maintained a robust user base, although there was a gradual decline in weekly active users from around 211K to 176K by the end of June.
Art of War: Legions by Fastone Games experienced relatively stable weekly revenue, ranging from $2.7K to $4.5K. Weekly downloads were modest, peaking at around 537 in mid-April and dipping to about 240 by late June. The game saw a downward trend in weekly active users, decreasing from approximately 4.2K to 2.5K over the quarter.
Mobile Royale: Kingdom Defense from IGG.COM had sporadic revenue performance with a notable peak of around $1.8K at the end of May. The game had minimal downloads, with only a few weeks showing any activity. Weekly active users were also low, starting at 164 and ending at 81 by late June.
War Eternal by ONEMT showed a steady weekly revenue trend, peaking at approximately $1.1K in mid-May. Weekly downloads were modest, with a peak of 119 in late April and a decline to zero by the end of June. The game maintained a relatively stable number of weekly active users, starting at 229 and ending at 299.
TFT: Teamfight Tactics from Riot Games had a significant revenue spike in early June, reaching around $1.8K. Weekly downloads were consistently strong, peaking at around 813 in early June. The game maintained a steady user base, with weekly active users ranging from approximately 15.8K to 17.2K over the quarter.
For more detailed insights on these trends, visit Sensor Tower.